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Hardcore industry meets hardcore media.  Play more.  Award more.

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Why testers and reviewers?

More than any other professional group in the industry, testers spend the most time playing games and are therefore most apt to evaluate them on a technical level with intense detail or analysis.  Reviewers in the media also spend a great deal of time analyzing and writing about games from a creative perspective to aid consumers in their evaluations.  The best reviewers sometimes parlay their reputation into industry jobs as producers or testers.  For these reasons, the recommendation of testers and reviewers serves as a special mark of quality that balances important creative and technical perspectives and represents the most hard-core enthusiasts from industry and media.  

Promoting the Art of Games

The National Academy of Video Game Testers and Reviewers Corp. was incorporated in the State of Maryland on January 4, 2001, to carry out specific non-profit purposes.  Each year, a voting body of more than 640 voters has the opportunity to participate in the most comprehensive awards program for the gaming industry.  Through a vast array of unique categories, the annual awards recognize outstanding achievements and innovations in video game art, technology, and production. 

The public perception of the industry is also a focus for the Academy.  We believe that by encouraging more recognition of many of the industry’s talented individuals, the enhanced visibility of these leaders will lead to a greater public appreciation of the medium as an art form, and possibly expand the style and scope of video game marketing over time. 

Recognizing Creative Talent

Dedicated members of the industry and members of the press are stepping forward to recognize the video game achievements that you don't hear about on the evening news' entertainment report.  Our mission is to bring awareness to this industry so that the public understands the limitless artistry that can come from this interactive medium.  Video games are an art form, and our unique award categories reflect just how far that art has come.

In its effort to recognize emerging talent and new ideas, NAVGTR Corp. includes categories for Original Games in addition to the sequel or series categories.  This strategy not only allows the voters of the Academy to recognize and honor a greater variety of products, but also gives original IP a fighting chance against the well-known franchises in a tremendously sequel-driven industry.

New Programs

Events at industry gatherings and the Hilton Waikoloa Village in Hawaii are currently being planned for 2013 or 2014, including a sit-down awards ceremony built around Kickstarter campaigns for groups of award categories. 

The Academy will also survey its active voters to develop a match-a-reviewer tool for consumers to track critics that share their values, sensibilities, and priorities.

In addition, the Academy will also launch a program to foster the creative development of new writers with the participation of established editors looking for new and qualified voices for outstanding freelance work.  The program will culminate in recognition for the most outstanding credentialed, independent, and newcomer reviewers.

Tester Registration

Qualified testers and reviewers of interactive video game media will vote on the annual NAViGaTR Awards for excellence in the industry.  Testers can register to vote using the Tester Registration Form.  To access the form, type "guest" as the username.  The password is the number of lenses (in eyeglasses) seen in the above image, written with letters of the alphabet.

Reviewer/Journalist Registration

New reviewers must register with the Academy to vote on award nominees and winners.  There is no fee to become a voter.

To qualify, analysts/journalists must e-mail info at navgtr dot org and demonstrate a high quality of work OR meet a preponderance of the following "A" or "B" items:

<A1> the actual BADGE you received from attending any recognized industry trade show or conference within the past 12 months.  Please cut off the machine-readable stripe and throw it away before sending your badge.  The badge should indicate that you are registered as Press.

<A2> the actual badge HOLDER you received from attending any recognized industry trade show or conference within the past 12 months.  If possible, the badge holder should indicate that you are registered as Press (i.e. official press ribbon attached to badge holder).

<B1> company business card

<B2> a detailed job description (100-word minimum) signed by a company supervisor on company letter head with an original signature; in general, any bona fide job in the media involving game testing, playing, reporting, or editing will suffice, but in the case of independent media, applicant must provide proof of services to industry (i.e. reference letter signed by client, proof of publication, proof of employment, etc.), where the validity, integrity, and/or reliability of such proof will be determined by NAVGTR Corp.

<B3> one (1) print article with a 300-word minimum, from a magazine, newspaper, or book published by an incorporated publishing company or accredited college or university.  Applicants should include the retail/published copy.  Articles should include a signed statement that the submitted articles are the work of the individual seeking voter eligibility.  

<B4> links to ten (10) online articles, each with a 300-word minimum, reaching 1,000 unique web visitors a month.  The Academy should receive a signed statement that the submitted articles are the work of the individual seeking voter eligibility.  E-mail attachments or articles that appear only in e-mails and not on the web will not be accepted.

<B5> one (1) television or video segment with a one-minute minimum, from cable television, satellite television, broadcast television, or webstreaming video available to at least 15,000 households or receiving 5,000 views.  Eligible applicants include TV hosts, reporters, writers, and game testers who produce B-roll related to preparing the segments for television or video, as long as the applicant actually plays the game being reviewed for television or video.  Applicant should include public or unlisted YouTube link with the applicant's name shown in the credits of the program.  For television, a list of all markets should be included with call letters, city, state, and country of operation.  For webstreaming, a server site statistics report should be included.

Cover Page Requirements:

In your e-mailed submission materials, you should include the following information on a Cover Page attachment:

Name
Home Address
Home Phone
Work Address
Work Phone
E-mail

E-mail your submissions, including links and scanned items, to info at navgtr dot org.  In the e-mail body, you should include all of the information supplied on the Cover Page attachment, and the subject line and body text should both contain the phrase “Confirm New Voter.”

Mailing address is 13200 Forest Drive, Bowie, MD, 20715, USA.

Update: Submissions are no longer being accepted by mail.  Please submit via e-mail to info at navgtr dot org.  Preference will be given to those submissions whose attachments are in PDF format.

Submissions received within the 30 days preceding a voting event (or a series of voting events) may not be processed until after the voting event(s).  Note:  The careful following of the above rules may determine whether any submission will be processed.  However, individuals in recognized press databases may or may not be exempt from submission requirements.

LinkedIn and Facebook Registration

The Academy will consider express registration by reviewing a LinkedIn or Facebook profile in some cases.  Testers should try to join the Academy through LinkedIn, and reviewers should try to join through Facebook.  



"Back in '82 when I was executive editor on Electronic Games magazine, we were constantly asking the industry [why] it refused to publicize its creative talent. Imagine any other entertainment industry -- books, movies, TV, music, etc. -- where successful past product by an artist or artists was not used to market current and future product.  How many times have we seen [ads saying] 'From the people who brought you [name of hit game]' or 'By the creators of [name of game]?'  Not many.  As long as the developers remain anonymous, they will never have any value beyond 'What have you done for us lately?'  (read: the last quarter)."
 
 -Bill Kunkel





Founding Goals

The organization’s purpose is to promote and recognize the developments and achievements of the interactive entertainment industry for public awareness and education.

(1) ANNUAL AWARDS (60%) The primary vehicle for this goal will be the online voting for annual awards determined by the votes of qualified testers and reviewers of interactive video game media.  An annual awards ceremony is also intended and will be implemented within the first few years of the organization.  Activities relating to the awards occupy at least 60% of the organization’s time and energy.  The ceremony may take place at an industry trade show or event or in the Washington, D.C. area.
 
(2) HISTORICAL OR EDUCATIONAL VIDEOS (30%) The organization will also bring public awareness to the developments and achievements of the industry by acknowledging, documenting, and/or memorializing its leaders and historical events through educational and informative television specials or videos.  Officers of the organization, industry peers, and members of the public (i.e. members of a local nonprofit community television group) may be involved in these productions.  Videos may be distributed to public libraries and schools.
 
(3) ARCHIVES IN PUBLIC LIBRARIES (5%) To ensure public awareness for future generations, the organization intends to be involved in efforts to preserve the history of interactive entertainment through the development of archives in public libraries and universities.  Archives would consist of game software, game play footage, materials from the developmental process (character sketches, design documents, etc.), hardware peripherals, console hardware, and related publications and videos.  This goal would be met with the help of local public officials, universities, and libraries.
 
(4) OTHER ACTIVITIES (5%) Other activities related to educating the public about the interactive entertainment industry may also be conducted as they become realized.

NAVGTR Corp. has also developed two years of high school curricula and syllabi for arts, media, communications, and interactive media for the Maryland State Department of Education. In the future, the Academy hopes to foster financial education through simulation and interactive media.

Delegates and Advisors

The annual awards recognize games released in the last calendar year.  NAVGTR Corp. conducts several activities before the nominees can be determined.

For the first three or more years of the awards, a Committee of Delegates was elected to assist in the creation of the ballot sent to all voters for determining the nominees in each category. In later years, a Board of Advisors was appointed to fill the roles previously served by Delegates.  These advisors have also become known as "superdelegates," particularly in the decade awards program.

Delegate Eligibility
 
To be a candidate for Delegate or Superdelegate/Advisor, an individual must respond to a call for candidates.  Anyone who wishes to receive this announcement can e-mail vote at navgtr dot org (subject line "navgtr BOA") at any time throughout the year, though the period between June and November is usually best.  Candidates are not required to be registered voters of the Academy.  Official entrants may not serve as Delegates.
 
Awards Balloting
 
In order to stay on schedule, the Delegate process begins before all eligible games have been publicly released for consideration.  For this reason, delegates will not be bound to their initial choices when they select the finalists to appear on the Nomination Ballot.  This allows delegates to have additional game play time with games that are released late in the calendar year or simply require additional time due to the length of the game, as many releases tend to offer more than 60 hours of game play.  Once the delegates complete the construction of the ballot, it is distributed to all registered voters who select the final nominees.  Corporate entries are automatically guaranteed ballot access when all entry procedures are followed, including the payment of entry fees.  

Time Commitment
 
Other than playing games, a delegate makes a significant contribution to various balloting issues.  Though total e-mails will probably not pass two dozen with any one delegate, most correspondence involves:

    * judgment calls on appropriate category placements;
    * debate over the distinction between sequels, expansions, ports, and their eligibility or lack thereof;
    * remembering whether an actor did only a few lines, a solid supporting role, or a lead role;
    * deciding whether a game expands a franchise or starts a new one;
    * disqualification notices due to games delayed, etc.

Most of this takes place in December plus the first week of January.  The hardest work is coming up with unique but good ballot options.  NAVGTR provides working docs to get you started.
 
Purpose of Sample Ballots
 
Platforms, or sample ballots, may still be requested of new applicants to give the Board of Advisors an idea of whether a candidate would add to the real ballot with myopic fanboy fervor or insightful, careful selection out of an honest attempt to reign in the excess and reach for a wide range of good picks to help make sure categories don't all look the same.  Because candidates' sample game ballots largely overlapped from year to year, candidates are no longer inherently required to run on announced “platforms” which used to serve as a barometer for selecting delegates that represent a balance of gaming tastes and interests.  Instead, the Academy now develops a single sample ballot using a wiki-like approach to development.